After Cognitivism by Karl Leidlmair

After Cognitivism by Karl Leidlmair

Author:Karl Leidlmair
Language: eng
Format: epub
Publisher: Springer Netherlands, Dordrecht


3 Vivid Spaces of Imagination

As the quality of games has increased, so has the quality of representations in them. Much of the focus in new game systems and platforms is on creating photorealism and accuracy. How is it that a game with World of Warcraft, which runs at low resolution and is populated with cartoon-like characters and scenery attract and hold close to eight million subscribers?

Our central thesis is that the power of MMOGs rests in their ability to create a play of imagination, whereby the player is immersed in a world of dense and vivid representations that provoke them to think beyond what they see on the screen. In that sense, we are interested in understanding the gaps between player and avatar, between virtual and physical, and between players themselves, that are continually filled in and traversed by acts of imagination. Further, we contend that MMOGs are extremely vivid spaces that not only allow for imaginative thinking, but integrate imaginative thinking into the fabric of the social and game experience of play.

Understanding how these spaces function in terms of learning requires us first to understand what is unique about the ways MMOG players approach questions of knowledge, information, imagination, and play.



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